Blender Quick Tip-Making Angled or 45 Degree Mitered Corners!

If you are a Resident Creator in Second Life, you may be familiar with the name Eleanora Newell.  For years now, Eleanora has offered countless SL Residents information, advice, and answered questions too numerous to count for things like Sculpt Studio, Mesh Studio, Blender and other creating topics pertinent to SL.  Thankfully, Eleanora has never gotten too annoyed with my ignorance when asking many and varied questions over the years!  So imagine my surprise when searching for a Blender solution to make mitered corners for some crown molding, I found this useful video by someone I actually know.

While I have said this before, some folks seem to think if a video is older it doesn't work for current versions of Blender.  Wrong!  While it has been a few iterations of Blender ago since this YouTube video was posted, the information on the Shear command is still viable with the current 2.78 version of Blender.   I should know, I just used it perfectly yesterday! :-)

USING THE SHEAR COMMAND IN BLENDER 2.6 FOR A FRAME By Eleanora Newell


Just starting out, I found the Shear command a bit awkward.  I had some trouble with determining whether to use the X or Y axis whether it should 1 or -1 for the shear.  Remember, Ctrl or Cmd Z will Undo what you just did!

Something else I learned while using this command making a complex cornice piece for an entire roof.  If you are joining two angled pieces in the middle, you can use the Shear command to straighten each angled set of vertice back to being straight to easily merge the piece into one unbroken object.  It was kinda cool!

Subscribe and Browse Eleanora's YouTube Channel for other useful videos! Lastly, as always, be sure to LIKE this video and hopefully she will create and add more!

Happy Creating Everyone!
Morgaine

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