Showing posts from November, 2016


Yes, I have been busy today not one but 3 useful Blender tips!  I am going to show you two methods to make perfectly square base window or picture frames, with mitered corners, Blender 2.78.  The first method I learned from taking the Creating 3D Environment course at The second method I learned via from thoughts based on the first method.  :-) 

Please note these instructions steps are geared to those who are just starting their journey to learn Blender.

METHOD 1--Works Best in Front Ortho View

Set your Viewport to Front Ortho View
(Hit 5 on Num Pad to toggle between Orthographic & Perspective view...Hit 1 for front view)

Center your Cursor (Shift C)

Add a MESH CUBE in Object Mode manually or via Shift-A

Hit 3 on the Num Pad to see the Right Ortho view.

Resize the Cube on the Y Axis to a desired thinness.

Hit 1 on Num Pad to go back to Front Ortho view

Select the Cube and Tab to Edit Mode

Change your selection mode from Vertex to Face Select

Right click and …

Blender Quick Tip-Making Angled or 45 Degree Mitered Corners!

If you are a Resident Creator in Second Life, you may be familiar with the name Eleanora Newell.  For years now, Eleanora has offered countless SL Residents information, advice, and answered questions too numerous to count for things like Sculpt Studio, Mesh Studio, Blender and other creating topics pertinent to SL.  Thankfully, Eleanora has never gotten too annoyed with my ignorance when asking many and varied questions over the years!  So imagine my surprise when searching for a Blender solution to make mitered corners for some crown molding, I found this useful video by someone I actually know.

While I have said this before, some folks seem to think if a video is older it doesn't work for current versions of Blender.  Wrong!  While it has been a few iterations of Blender ago since this YouTube video was posted, the information on the Shear command is still viable with the current 2.78 version of Blender.   I should know, I just used it perfectly yesterday! :-)


BLENDER QUICK TIP-Display Lines and Edge Loops!

I don't know if this is something all Blender Beginners do but oftentimes, I will add edge loops objects I am modeling to be used as visual references or alignment guides when I am modeling.  I use some or all of these edge loops as part of object manipulation while others I will delete later on so I don't add unneeded geometry to keep the object low poly. 

As a beginner to Blender, I found it very frustrating not to be able to see these the edge lines and loop cuts of other objects  when I wasn't actively editing. But, I found a solution I am going to share with you.

All objects are currently in Object Mode and you can see no actual lines showing other than the outline of the highlighted cube.

Here is a image of the same two objects in Edit Mode where I am applying loop cuts to the cube. As you can see by the black lines, I have already applied several loop cuts on this cube.

When I tab back into Object, Mode you will see the same results as the Before loop …


I don't know about anyone else but, I find Blender's Cycles Render very daunting with all the Shaders, Vectors, Color, etc. nodes you have to add and and try to plug in the right way to get them to work properly. :-(   It can be a lot of work!  Unfortunately, as a beginner, most of us don't know about all the stuff out there to make our life easier.  We plod along doing things manually until we finally tell ourselves there just has to be a better way!

Currently, I am working on the creating the Bates House is Blender as a personal challenge putting to use what I have learned in the Creating 3D Environment Course over at  LOL...yes, the Bates House from the movie Psycho.  Since the photos I am using for reference of the house are copyrighted, if you would like to look at some of the photos and learn a bit about the house, check out this website It will give you an idea of what I am working on.  While t…