Showing posts from 2016


Wishing each of you Seasons Greetings & Happy Holidays to you and your's!  May all your wishes be filled and the coming New Year filled with prosperity, good health, and much joy.

P.S. Yes, I made the tree, lights, ornaments, snowfield and icy pond all in Blender!

Happy Holidays

Easy Sofa Cushion Piping in Blender

Today, I am going to show you a quick and easy way to create custom fitting piping or edging for sofa cushions or for anything else you might need some detailing and do not wish to create manually.  I find this method much easier, quicker, and more precise for me than trying to use muddle through modeling it with Bezier Curves or Paths.

For simplicity sake, I am going to demonstrate using a cube for this tutorial. Please be aware there is a lot of tabbing back and forth between Object & Edit modes so it may be confusing till you practice a few times.  


1. Delete the default cube then add a new one (don't ask me why but all the other tutorial tell you to do this so why buck the tend :-) cube in Object Mode.

2. Select your cube and tab into Edit Mode.

3. Using edge/line select,  select the lines where you wish your edging/piping to be. Yes, if you select all 4 lines like I have, the entire face will be selected, which is correct.

4. Once your edges/…


While looking for some inspiration for a Blender Weekly Challenge, I ran across a new feature in Blender 2.78 I am excited about sharing with you! It's called Draw Curve and is used with Bezier the name implies...this tool allows you to draw curves freehand!  I believe this particular tool may previously have been a Blender Add-On, although I am not certain due to my lack of add-on experience.

The great new is if your drawing skills, with or without a mouse, are rather non-existent, you will love this new feature.  Simply do your best to rough in the shape shape, then easily edit the curve to add additional points or move them around for the precise shape. This is a huge plus for me since I can't draw curves well to save my soul!

To see how to use this particular tool in use, please check out the first portion of following video on YouTube!
How to Make a Christmas Ornament in Blender by Blender Made Easy

Happy Creating & Happy Holidays!


Yes, I have been busy today not one but 3 useful Blender tips!  I am going to show you two methods to make perfectly square base window or picture frames, with mitered corners, Blender 2.78.  The first method I learned from taking the Creating 3D Environment course at The second method I learned via from thoughts based on the first method.  :-) 

Please note these instructions steps are geared to those who are just starting their journey to learn Blender.

METHOD 1--Works Best in Front Ortho View

Set your Viewport to Front Ortho View
(Hit 5 on Num Pad to toggle between Orthographic & Perspective view...Hit 1 for front view)

Center your Cursor (Shift C)

Add a MESH CUBE in Object Mode manually or via Shift-A

Hit 3 on the Num Pad to see the Right Ortho view.

Resize the Cube on the Y Axis to a desired thinness.

Hit 1 on Num Pad to go back to Front Ortho view

Select the Cube and Tab to Edit Mode

Change your selection mode from Vertex to Face Select

Right click and …

Blender Quick Tip-Making Angled or 45 Degree Mitered Corners!

If you are a Resident Creator in Second Life, you may be familiar with the name Eleanora Newell.  For years now, Eleanora has offered countless SL Residents information, advice, and answered questions too numerous to count for things like Sculpt Studio, Mesh Studio, Blender and other creating topics pertinent to SL.  Thankfully, Eleanora has never gotten too annoyed with my ignorance when asking many and varied questions over the years!  So imagine my surprise when searching for a Blender solution to make mitered corners for some crown molding, I found this useful video by someone I actually know.

While I have said this before, some folks seem to think if a video is older it doesn't work for current versions of Blender.  Wrong!  While it has been a few iterations of Blender ago since this YouTube video was posted, the information on the Shear command is still viable with the current 2.78 version of Blender.   I should know, I just used it perfectly yesterday! :-)


BLENDER QUICK TIP-Display Lines and Edge Loops!

I don't know if this is something all Blender Beginners do but oftentimes, I will add edge loops objects I am modeling to be used as visual references or alignment guides when I am modeling.  I use some or all of these edge loops as part of object manipulation while others I will delete later on so I don't add unneeded geometry to keep the object low poly. 

As a beginner to Blender, I found it very frustrating not to be able to see these the edge lines and loop cuts of other objects  when I wasn't actively editing. But, I found a solution I am going to share with you.

All objects are currently in Object Mode and you can see no actual lines showing other than the outline of the highlighted cube.

Here is a image of the same two objects in Edit Mode where I am applying loop cuts to the cube. As you can see by the black lines, I have already applied several loop cuts on this cube.

When I tab back into Object, Mode you will see the same results as the Before loop …


I don't know about anyone else but, I find Blender's Cycles Render very daunting with all the Shaders, Vectors, Color, etc. nodes you have to add and and try to plug in the right way to get them to work properly. :-(   It can be a lot of work!  Unfortunately, as a beginner, most of us don't know about all the stuff out there to make our life easier.  We plod along doing things manually until we finally tell ourselves there just has to be a better way!

Currently, I am working on the creating the Bates House is Blender as a personal challenge putting to use what I have learned in the Creating 3D Environment Course over at  LOL...yes, the Bates House from the movie Psycho.  Since the photos I am using for reference of the house are copyrighted, if you would like to look at some of the photos and learn a bit about the house, check out this website It will give you an idea of what I am working on.  While t…


In the last few articles, I been discussing the various types of maps for use with your 3D models or, about a couple of purchased products to assist you with making these maps. 

For those of you, who may be beginners or hobbyists with limited resources, you may want to explore and experiment with the following online resource I found while researching another article. I don't really know anything about it other than it was free and easy to use.

The NormalMap Online map generator does more than create Normal Maps; it also creates Displacement, Ambient Occlusion, and Specular maps.  Simply drop and drag to textures into the far left panel and it will generate maps from your textures.  There are a few settings you can alter for each map to enhance the maps for your needs then you can download them for use.   What more could you ask for from a free product?

Online Map Generator
Check this resource out at the above URL.  Remember, like all free resources, please be sure to DONATE what …


Many of you probably already have experience with at least some of the various types of maps in Blender or, Second Life but, for the beginner, all these maps can be very confusing.  I want to spend a few minutes and share my simple explanations of the various maps you may hear tossws about in Second Life or, as it relates to 3D modeling.  Most of my experience has been with texture images but, I have been learning about various maps and their uses in Blender Cycles.  For our purposes, I thought I would share a few of these maps with you.

If you would like precise, in-depth, technical information about the various maps, try searching the Internet and looking at some of the great explanations out there in various places or, Wikipedia has some really great articles which might be of interest to you and have posted a few links at the end of the article in the Resources section.

Most of you may already know what a diffuse maps are even though the name may throw you off a bit.  S…


Our creative lives can be hell sometimes, especially when you are just starting out. You simply don't know what you don't know, which makes things terribly difficult and frustrating! I want to share a couple of software products with you in hopes they may make your creative life easier. Another reason is I wish someone that shown me these products long ago to help my creative life be easier!  

While I believe you can make create specific maps, such as normal, displacement, and specular maps, I do know you can create AO maps for your creations in Blender; however, the knowledge is beyond me at this point in my Blender learning journey.  Yet, I do know using these varying maps are something that will enhance my creations; thus, I don't want my lack of knowledge to keep me from creating good builds.  

You can also create bump and normals maps in Photoshop I believe beginning with the 2014 release.  Photoshop has come quite a long way with their 3D stuff since it was first intro…


I don't know about you but, the perpetual grayness of working in Blender not only tends to hurt my eyes, it also makes it difficult to see the placement of varying objects and often can mess with your extrusion work, at least it does with mine. Sure, you could add materials, such as color or, 

Often, those teaching beginning courses leave out little things we might never think of to help those of us new to Blender or, maybe they just don't know how to remedy this either! So, I am going to give you a quick tip/trick I learned while taking the Creating 3D Environment in Blender Course by Rob Tuytel over at

The feature we are going to look at today is Blender'sAmbient Occlusion shading feature, which was released at the same time as the Depth Field feature. Both of these features appear to have been implemented in the 2.74 version of Blender (2.74 release notes). So if you are currently using revision 2.77 or the recently upgrade to 2.78 version of Blender, you will…


We have a special guest tutorial I want to share with you today!

One of the advantages of taking the "Learn 3D Modelling - The Complete Blender Creator Course" over at is the fact lesson renders, questions, advice etc. can be posted in the Blender Community at GameDev.TV. There you will find many new and interesting folks also taking the Blender Course.  One of the more active students I have met is named McFuzz, who is always helpful to others.

Recently, McFuzz posted a short tutorial on Hand Painting in Blender, which he wrote as a mini-tutorial for a 3D modeling class he teaches at his work. Graciously, McFuzz has allowed me to share his tutorial with you. 

Hand Painting-Using the Brush Tools to Draw Our Own Textures By McFuzzUsing a Microsoft-paint-like interface, Blender has its own in-built texture editing software inside the UV editor. Today we are going to experiment doing this with the basic cube.

Open up the image editor, and use seams to unwrap our cube …


This week's Weekly Challenge for the Blender Course I am taking over at was Pirate Ships or Galleons.

I can't say I was thrilled with this challenge like what do I know about pirate ships or galleons and, why do I even care?  Something very glaring about the 3D modeling community seems to be it is a male centered world. Most topics seem to center on space ships, weaponry, flashy cars, and other guy sorts of things.  No offense guys but, it would be nice to do a few things we ladies would be interested in modeling!  Maybe some landscaping items such as plants, trees, fountains?   How about various types of buildings?  I personally think a bit of furniture or household items are in order!

So, okay, I decided to do the challenge and contribute to the greater good of the community.  Ha!  I am sure they want me there...NOT!  Anyway, I looked around and I found quite a few ship resources but most were very complex looking ships and was no way I could complete this challenge …


Good Morning Everyone!

In an effort to alleviate boring lifeless Blender models, about a week ago, I posted an article entitled, "Creating Your Own Textures for Blender, Marvelous Designer, Second Life, etc.".  In that article, I provided you with a couple of video resources to get you started, which included information about taking your own nature photos, a video how to make your textures seamless, and a video on making wood grain via Photoshop (or other graphic software packages). If you have done your research, you will have found more video "How Tos" than you will ever be able to watch or read!

This morning I want to talk to you a bit about using 'ready resources'  or "stock resources" on the web to assist you in creating your own textures in Photoshop, Gimp, or other graphic software programs to use for our 3D models. Luckily, in this digital age, others may have already started the texture creation process for us by providing stock photos, ha…