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Showing posts from July, 2015

ADDING SKIN TEXTURES TO YOUR MARVELOUS DESIGNER SECOND LIFE MODELS

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About a year ago (June 28, 2014), I posted a short article entitled How To Add A Skin Texture Your Marvelous Designer Model and a video link to Marvelous Designer: Skinned Avatar, which was created and posted by Haven Ditko on YouTube.  Sometimes, certain topics of interest need to be revisited, like when newer versions of software makes older methods obsolete or, a new influx of people are looking for a "How Do I ...." tutorial.

ITEMS YOU WILL NEED

Software
1) Blender (software)
2) Marvelous Designer (software)
3) Second Life (software)
4) Avastar (add-on software for Blender) 

Other Items
5) Skin textures created for use with the Second Life Avatar
6) .xml file(s) of the SL Avatar shape--(If you have a full perms shape in SL, you should be able to export your own shape via .xml files or those of the standard shapes.  See prior blog articles how to do this)

LET'S BEGIN...

The first thing you will need to do is export the Second Life (SL) Avatar shape(s), be it your sh…

WANT AN MARVELOUS DESIGNER CHALLENGE?

We are mid-way through summer, back-to-school will be happening before you know it.  I don't know about everyone else but it is hot and very humid where I am so I tend to stay inside and soak up the air conditioning.  When it gets this hot, you just don't feel like doing a lot, at least I don't feel like doing much.

So, to stir the creative juices, I have proposed a Summer Creation Challenge just for the fun of it.  If you are interested in participating, check out the following URL for more information.

http://www.marvelousdesignerhelp.com/

Not only is the site a great place to have your Marvelous Designer questions answered, you will meet some incredibly creative folks there, who use MD for all sorts of things. 

Happy Creating!
Morgaine

NEED A SINGLE VERT--BLENDER TIPS & TRICKS

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How many times have you been in Blender needing a single vertex to begin a project?  

They way I was taught, make cube, select all but one vertices then delete the ones you don't need.  The problem with this is you had to move the vertex to center afterwards. It was rather messy but worked.  





The following method is one I just learned a Beginning Blender course from CGCookies.com. You may want to check out their site since it is filled with various educational information.  




Anyway, here is the trick I found....

CREATING A SINGLE VERTEX THE EASY WAY
Start your scene/projectShift-C to Center your Cursor (I always start at Center)Shift-A to bring up the add mesh menuSelect and add a Plane (keep it highlighted)Tab to Edit mode Hit your W keySelect  Merge > At CenterNow you have a single Vertex centered in your single!