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Showing posts from 2015

Happy Thanksgiving!

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Dear Readers, 

I wish to thank each and everyone of you this Thanksgiving Day for your continued support of this Blog!  I am very thankful to have such wonderful Readers, who find information in this Blog useful.  

I am also thankful to those of you out there, who take the time to share to share with us varying tutorials, ideas, answer questions, and How Tos from Marvelous Designer, to Blender and Maya, to other useful information for Second Life and beyond.  Thank you, Garvie, Haven, Optimo, Lori & Wayne, Folks on the MD Help Forum (not affiliated with Marvelous Designer forums), CGCookies Folks, Gaia Clary, Eleanora, Cathy Foil...the list could go on on and on...I have learned so much from each of you not just this year but past years as well! 



I want to take this time to wish ALL my Readers a very enjoyable and safe Happy Thanksgiving holiday, 

Happy Creating!
Morgaine

Marvelous Designer Pattern Maker

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Good Morning Everyone,

Today, we are going to focus on a new web-based product that was released on November 16, 2015 by the Lori Griffiths on her website...




https://www.fearlessmakers.com/


I don't know if you are familiar with Lori and the work she does but you are really missing out if you haven't watched her Marvelous Designer tutorials on YouTube or, visited her website.

I am probably extremely biased because I love the clear and simple instructions and explanations shes provides. There is something about her peaceful and professional manner that makes me feel secure in the knowledge I will be able to follow along and learn from her. Something that can't be said for many YouTube videos. I know when I watch one of Lori's videos I will actually learn something and not be totally confused!

Since I AM BIASED, I don't mind saying Lori probably has the best beginning tutorial on Marvelous Designer (MD) out there. https://www.fearlessmakers.com/tag/beginner-marvelous-de…

BLENDER MESH JEWELRY FOR SECOND LIFE

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After a year or so hiatus, I recently started getting back into creating things for Second Life.  Having remodeled my in-world store for my Plaine Jaine clothing line, I started working on new clothing items to sell both In-World and on Second Life (SL) Marketplace.  While working on a Winter garment package, I couldn't find the desired mesh jewelry components I needed to create some simple jewelry to go along with the clothing. What I needed was a very simple hoop earring, how hard can that be to create. Right? 

So, I went on a hunt for Blender tutorials, both on the web and on YouTube.  Imagine my surprise when I didn't really find anything for SL.  Oh sure, there are lots of jewelry videos on YouTube that showcase SL Merchant Jewelry, some sculpty jewelry making, or, how to make jewelry for the real world and/or 3D printing but nothing specific for Second Life.  I did find a video  by Torley Linden on how to make prim jewelry in-world, but nothing I needed that was specific …

GOOGLE ASSISTS GIRLS WITH FASHION VIA MADE WITH CODE

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Google does some really nice things for kids to encourage them to expand their view of the world.  This particular project is geared towards girls to help interest them in coding via their Made with Code projects.   If you missed this a couple of days ago, here is another opportunity to get your daughter, granddaughter, nieces, or other girls you know involved.  


This is a repost of Google's original post on September 8, 2015--Posted by Pavni Diwanji, VP of engineering for Kids and Families


http://googleblog.blogspot.com/2015/09/made-with-code-zac-posen.html

September 8, 2015 Increasingly, the worlds of fashion and technology are becoming intertwined—from wristbands that track your heart rate to responsive fabrics that adjust to your temperature. And just like you can sew together different pieces of fabric to make a dress, or choose different items from your closet to create an unexpected outfit, you can also put together code to make something that’s never e…

ADDING SKIN TEXTURES TO YOUR MARVELOUS DESIGNER SECOND LIFE MODELS

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About a year ago (June 28, 2014), I posted a short article entitled How To Add A Skin Texture Your Marvelous Designer Model and a video link to Marvelous Designer: Skinned Avatar, which was created and posted by Haven Ditko on YouTube.  Sometimes, certain topics of interest need to be revisited, like when newer versions of software makes older methods obsolete or, a new influx of people are looking for a "How Do I ...." tutorial.

ITEMS YOU WILL NEED

Software
1) Blender (software)
2) Marvelous Designer (software)
3) Second Life (software)
4) Avastar (add-on software for Blender) 

Other Items
5) Skin textures created for use with the Second Life Avatar
6) .xml file(s) of the SL Avatar shape--(If you have a full perms shape in SL, you should be able to export your own shape via .xml files or those of the standard shapes.  See prior blog articles how to do this)

LET'S BEGIN...

The first thing you will need to do is export the Second Life (SL) Avatar shape(s), be it your sh…

WANT AN MARVELOUS DESIGNER CHALLENGE?

We are mid-way through summer, back-to-school will be happening before you know it.  I don't know about everyone else but it is hot and very humid where I am so I tend to stay inside and soak up the air conditioning.  When it gets this hot, you just don't feel like doing a lot, at least I don't feel like doing much.

So, to stir the creative juices, I have proposed a Summer Creation Challenge just for the fun of it.  If you are interested in participating, check out the following URL for more information.

http://www.marvelousdesignerhelp.com/

Not only is the site a great place to have your Marvelous Designer questions answered, you will meet some incredibly creative folks there, who use MD for all sorts of things. 

Happy Creating!
Morgaine

NEED A SINGLE VERT--BLENDER TIPS & TRICKS

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How many times have you been in Blender needing a single vertex to begin a project?  

They way I was taught, make cube, select all but one vertices then delete the ones you don't need.  The problem with this is you had to move the vertex to center afterwards. It was rather messy but worked.  





The following method is one I just learned a Beginning Blender course from CGCookies.com. You may want to check out their site since it is filled with various educational information.  




Anyway, here is the trick I found....

CREATING A SINGLE VERTEX THE EASY WAY
Start your scene/projectShift-C to Center your Cursor (I always start at Center)Shift-A to bring up the add mesh menuSelect and add a Plane (keep it highlighted)Tab to Edit mode Hit your W keySelect  Merge > At CenterNow you have a single Vertex centered in your single!

BEGINNING BLENDER SERIES--HAVEN DITKO

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UPDATED 6-25-2015 VIDEOS 8-12
UPDATED 6-22-2015 VIDEOS 5-7
UPDATED 6-15-2015 VIDEOS 1-4

For those of you, who don't know how to use Blender but would like to learn, I would suggest you watch these NEW short videos. I am know expert, but I learned Blender from taking classes with Haven via Builders Brewery and Ditko University.  Her teaching style made sense to me and helped me overcome years of being unable to use Blender.  I hope this helps you as well. 

Please check out her YouTube page for the rest in the series.  Currently, she has parts 1-12 posted.  For your convenience, I have posted the first Haven's first Beginning Blender Video link below.

Blender for Beginners Second Life Interface part 1
By Haven Ditko
Published June 15, 2015 




If the video doesn't play, following this link https://www.youtube.com/watch?v=n4qx4cBQFLA


Here is the link to Haven's channel.  If you want to stay up-to-date, I suggest you subscribe so you don't miss out on anything. 

https://www.yout…

MAYA FOR BEGINNERS--BASIC COURSE--FREE

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After grumbling and growling...A LOT....I began researching information about the 3-D modeling software called Maya.  I know just what every hobbyist SL creator needs is another software package learn, right?  Well, if the rumors are true, SL2 will make use of said software, which ain't cheap!  I am sure there is a very good reason, besides alienating beginning or new Second Life (SL) creators, for this rumored choice in the new platform. Unfortunately, my technical expertise is such I don't see the reasoning behind this. I pray that LL is making a good choice as part of their business model and not trying to block out beginning creators.  Creativity is such a part of the current world and a huge draw to many.

So, rather than just keep complaining about it, I have set out to see what I can learn about this software, which is completely new to me.  Fortunately, as part of higher education, I am able to have access to this software.  And, I apologize to those of my readers, who …

MAYA THE NEXT GENERATION SOFTWARE FOR SECOND LIFE2??

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Apparently, it is rumored the new Second Life new generation platform (SL2), currently being created by Philip Linden and his team (or, whoever is creating it), will only allow mesh items created via Auto Desk's Maya software.  While this is not the first time I have heard this rumor, I must say I am not overly happy when I heard it the first time and is am still not very happy as a hobbyist creator or, as a perspective resident.  I can understand Phillip wanting to create a great product and take advantage of the upgrades that have have happened since Second Life (SL1) was originally created. I understand the need to be progressive and yet, I still find it terribly sad IF SL2 IS ONLY going to allow Maya builders to be part of the new world being created.  

One of the things that has always been a plus for me in SL1 is the creativity and skills Residents have to create the world what it is.  Sure, Linden Labs has provided the virtual server space and the functionality for the worl…

NEW HELP FORUM FOR MARVELOUS DESIGNER USERS

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I don't know about anyone else, but I have some difficulty, at times, finding information I need for Marvelous Designer.  Or, I have a question specifically related to Second Life needs for my MD designs. While you might find some information, it is either the same old thing, not very explanatory, or done in such a way it is difficult to understand.  While the MD forums are okay, I don't really feel terribly welcome there because it feels like everyone is either a professional in some related field or is not an SL User and doesn't' understand what I am needing.

Well, a few days ago, Lori Griffiths, of Fearlessmakers.com, you know the lady from the YouTube videos I keep going on and on about? Lori started a new forum for Users of Marvelous Designer.  This forum is not officially linked to the company but a forum for US, the USER, of MD product.  It is for our use to ask questions, share knowledge,  and help one another when we have problems.  We can share the patterns an…

MEASURING SECOND LIFE AVATAR IN MARVELOUS DESIGNER--A BETTER METHOD

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I am not really satisfied with the June 2, 2015 regarding measuring.  It was my feeble attempt at filling a empty spot of information. The article had some good graphics and links and even a few tips you might find useful but, overall the method I was trying to demonstrate was rather cumbersome. 

This method does work, but is confusing.  So, I thought hhhmmm, let's see if Lori Griffiths can help with this task.  Sure enough, Lori rose to the challenge and created a video for measuring avatars/models in Marvelous Designer.  She even uses an SL avatar in the latter part of the video and provides some project files as well!


Measure Avatar in Marvelous Designer
By Lori Griffiths
Published: June 8, 2015



If the video doesn't work try this YouTube URL https://youtu.be/38uLqQ9uV5A
Be sure you like her YouTube and encourage her to do more of them!
Happy Creating! Morgaine

PARAMETRIC FITTING OF MESH--COMING SOON IN AVASTAR

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Anyone else have trouble using Blender's weight painting system?  I know I do and is a show stopper for me when it comes to fitting mesh clothing for Second Life.   Once again, Gaia Clary has been working hard to update her Avastar add-on to help make fitting and weighting of mesh easier. 

While this product is not in actual production yet, I thought you might like to watch her video of what she is working on. 


Give it a watch on YouTube, be sure to "Like it" and let Gaia know her working is greatly appreciated. 

Happy Creating,
Morgaine

MARVELOUS DESIGNER -- HOW TO MEASURE YOUR SECOND LIFE AVATAR

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SECOND LIFE AVATAR MEASUREMENTS?

 A recent project of mine has been to find the measurements of the Second Life Avatar (standard default size).  I see this question semi-often in some of the Blender groups in Second Life (SL) but, I never gave it much thought after the initial "wow some folks are just as anal as I am".  So, when I began my search, I thought surely, by now, someone has collected such measurements for more precise creation of garments for SL!  I even asked in various groups and did my own Google search and found nothing. 

What I did find was a measurement add-on tool for Blender, which I think will be handy when I am in building and modeling mode but, that really doesn't help me with measurements in Marvelous Designer.  I want to send a big THANK YOU to Garvie Garzo and Tin Shelter for sharing this add-on information.  For those building modelers out there, you may wish to try this feature for more precise building features. 

Go to Blender Add-Ons, type measu…