TEXTURED SL AVATAR--MARVELOUS DESIGNER

I don't know about anyone else, but I have gotten really tired of the Marvelous Designer Avatars I import  looking so blah.  The gray or white looking Avatars makes it really hard to work with the white pattern piece you create.  Granted, you can colorize or add a texture when creating your pieces, still the AV looks blah!  Often, it makes it difficult for me to visualize how things should be placed without some discerning visual markers. 

If you feel the same way, you may be interested in watching the following video Haven Ditko created earlier this summer.  Many of you from Second Life may know Haven or, attending some of her classes when she was teaching at Ditko University and/or Builders Brewery.  Haven has always provided beginners with useful and helpful information with Blender and now Marvelous Designer. 

In this video, Haven will show you how to prepare an Avastar AV in Blender to accept new materials, export from blender, import to Marvelous Designer, and how to add a texture or an SL skin to the model in Marvelous Designer.  

I think Haven may be using a professional version of MD3 when she created this tutorial, but it works exactly the same using the personal edition of both MD3 or MD4.  Also, I am not really sure what version of Blender she is using but I was able use the information in Blender 2.70, 2.71, and 2.72.



Here is the url if the video doesn't play work here. Marvelous Designer : Skinned Avatar

WANT TO BE MORE PRECISE IN MARVELOUS DESIGNER?

There always seems to be a debate amongst folks about the right or wrong way to do something.  Some will tell you, you do not have to be overly  precise in MD to make SL mesh clothing.  While this is probably true, others of us like precision; it is a part of who we are. We like and feel comfy the more precise we can be and, we think it makes our work less shoddy.   So, for those of you that would like be be a bit more precise....

Morgaine's Experimental MD Maternity Shape

...you might want to try this instead of an SL Skin.  

While in the process of experimenting with some maternity clothing, I  created a maternity AV shape using Avastar and followed the above video.  Because I have this whole anal retentive thing going over precision, for this model, instead of texturing it with a Second Life skin, I used the Upper and Lower UV Texture Maps created by Chip Midnight to texture this mode.

You can find Chip and Robin Wood's layered templates on the SL Creation Wiki.  These templates are used to make a variety of things from layered clothing to alpha layers.  If you don't have these  already, you can find them and other valuable information at this link SL Creation Wiki

I will warn you, this method is also not overly precise either.  What it will do is help you visualize and construct clothing for a better fit the SL AV.  It is helpful in knowing how the mesh may possibly lay in SL after you import it.   It also allows you to make more precise alpha layers via Photoshop or Gimp using the UV maps from the SL AV rather than solely using the Blender Method, which is usually jagged looking and doesn't cover the AV very well. 

Hope this is useful to you and helpful. 

Happy Creating!
Morgaine


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