MARVELOUS DESIGNER 4 IS NOW AVAILABLE

If you haven't heard by now, Marvelous Designer  (MD 4) has been released. Whether you are an old hand or, new at virtual clothing design and creation, you may want to take the time to take a look at this new release.  
 
 A free 15 day trial version is available. WARNING to MD 3 users...you may want to do some research before downloading the trial for MD 4.  I don't always understand how the upgrade work and would not wish you to mess up your current MD 3 license if you have one.

Also, it looks like there has been a pricing increase for both the personal and professional versions of the product.  I use the personal Basic Annual license and looks like it went up about $61.00 for the year but is more cost effective for me than the monthly subscription.  Check it out and decide what suits you and your needs.

For those, who have Marvelous Designer 3 (MD 3) licenses, you may wish to visit the Marvelous Designer website, which also has been refurbished, and check to see if you are eligible to upgrade to MD 4 and if there is a cost.   

MARVELOUS DESIGNER 4--NEW FEATURES
  • Quadrangulate (Tris to Quads)
  • 1:N Sewing
  • Layer Clone
  • Symmetric Design Editing
  • Basting (Tack, Tack on Avatar)
  • Wrapping Arrangement
  • FBX Import
  • Normal Flipping
  • Scale Rotation Pivot
  • Multiple Selection
http://www.marvelousdesigner.com/learn/md4
Marvelous Designer 4 

For me, the Quadrangulate has to be the best new feature.  I wanted this feature for a long time. While you could "remesh" your clothing with ZBrush's Remesher (is about $800.00 USD),  it was another added step in what can be a long process of making clothing for Second Life.  The remeshing process was fairly simple, but didn't always provide the best results as say modeling the item in Blender. Then again, it takes familiarity with Blender to model well; whereas, I find it easier to create clothing in Marvelous Designer.  Everyone has their own preferences of what works best for them.

With MD 4, there is no need to use an outside program to change your tris to quads, you can can convert it before you export from MD 4.  While the results for the edge loops are not always as clean as I would like, it is much better than triangulated mesh was before.  It makes it a lot easier to work with in Blender and to rig and skin (I use Avastar add-on for rigging and skinning) for Second Life.  

I am not very well versed in the other new features, but the tack feature might be useful.  I am not overly fond of the prior pinning feature because I thought it was cumbersome to use so tack might be more useable for my needs.   Flipping normals is good as well but, I normally use Blender to do that as part of my workflow. I suggest you read the Marvelous Designer blog for more information on all the new features.  Check out new tutorial videos and the Forums to see what others, who do use these features, have to say.

Happy Creating!
Morgaine

Comments

Popular posts from this blog

SECOND LIFE MODEL IN A-POSE FOR MARVELOUS DESIGNER

BLENDER-IMPORT IMAGES AS A PLANE-CYCLES RENDER

MAKE MEDIEVAL ARCHES & VAULTS IN BLENDER