MARVELOUS DESIGNER FILE EXTENSIONS--WHAT THEY MEAN

A couple of days ago, I posted information on how to save and use (open) garment and project files in Marvelous Designer.  Since that time, I have discovered an issuewith some project files created by a friend,  So as I was slogging around to solve that issue, I stumbled across the information below. Yes, yes...if all else fails, you should read the manual!  LOL

But in all seriousness, I think this information may be something you should familiarize yourself with at some point.  This information comes directly out of the CLO 3D/MD2 manual posted at the link below. You can browse it online or, you can download as a .pdf file and/or an .epub file. 



Garment *.pac It is an abbreviation of “Pattern and Cloth”. It stores cloth, pattern, seams and material data.
Pose *.pos It stores the pose data of avatar and it is saved automatically when you save clothes as “*.pac” format. You can change the avatar’s pose easily using this format The pose can be saved only when you open an avatar model with joints as COLLADA format.
Motion[A] *.mtn It stores the motion data of avatar. The motion can only be saved when you open an avatar model with the motion as COLLADA format.
Animation[A] *.anm It records the garment being simulated with the motion(*.mtn) of avatar. You need a garment file(*.pac) to play this animation in CLO 3D & Marvelous Designer or Marvelous Show Player.
Arrangement Point *.arr It stores red points around avatar used to arrange patterns easily. It can be created based on Arrangement Bounding Volumes.
Arrangement
Bounding Volume
*.pan It stores the cylinder covering parts of avatar. It can be used to arrange the patterns easily after pose is changed.
Physical Property *.psp It contains details on Physical Property of garment.




















CLO 3D/MD2  Manual

http://manualen.clo3d.com:1975/02fa9d1951420761


Word of Caution--If you are searching for a manual specific to MD3, there is another manual available on the web.  I downloaded it and it is a partial manual, which may be a work in progress for newer tools they may be working on.  Or, it could be information for those who have the Enterprise version and not the Basic version like I am using.






Comments

Popular posts from this blog

CREATING YOUR OWN TEXTURES FOR BLENDER, MARVELOUS DESIGNER, SECOND LIFE, ETC.

CREATING MESH TEXT FOR SECOND LIFE USING BLENDER

MARVELOUS DESIGNER TO BLENDER TO SECOND LIFE--A WORK PROCESS