Showing posts from November, 2013


You know, sometimes you just can't find things when you go to look for them and REALLY need to find it a hurry.  Well, my blog seems like a good place to store some of the stuff I have learned about Blender and mesh making for Second Life (SL) so I can find it when I may need it.  Plus...uugghhh...all these notebooks (yes, I still take notes in paper form) with different sets of notes from many classes seems to take forever to flip through the red one...when really the notes I need are in the blue one.  What does this have to do with you Dear Reader?  Well, if I post some notes, you get to share in the bounty or the curse of learning "How To" take your first steps in Blender.  If you can bear my sporadic journal like journey of writing, maybe you will find something to help you in your learning process.  So here goes!
STUFF Before we start, I should warn you that I use a track ball, and a Mac.  Most of what I present is easy enough to interpret for a PC and a mouse.  Just …


WORK IN PROGRESSFor those of you, who are new to or, thinking of using Marvelous Designer, we are going to be looking at a couple of ways of importing the standard SL avatar into Marvelous Designer and setting up the avatar,bounding volumes and attachment points. 

Hopefully, this information I  am sharing will help you get start on a smoother path than the one I have been traveling.  Marvelous Designer (MD) is fairly simple to start using; however, it is much more complex than first glance.  Remember, like any other piece of software, it takes time to learn it.

The first thing that will make your life easier if you plan on using MD3 for SL is importing a usable avatar mannequin equivalent to what is currently in use Second Life.  This guide should help you do that.

I use a Mac so most of the information given is via that system; however, it is easily adaptable to use with a PC. 

IMPORTING SL AVATAR INTO MD3 Download the .zip file created by Doc Toyoko and posted on Gaia Clary's Mach…

Understanding Fabric Course By Tas Pitsilis

Today, I would like to introduce you to someone I met recently on my journey to learn more about making mesh clothing and clothing design.   I have met so many people in the last few months, who come from a variety of backgrounds with tons of great skills.  These folks have been some of the nicest and generous people you will care to meet. Patiently, many have answered so many of my newbish questions.   I am pleased to introduce you to Tas Pitsilis. Tas is the author of a new work called "Understanding Fabrics"
It is interesting to note that Tas was a Second Life Resident from 2004 through 2008.  He understands the trials and tribulations SL Creators and Merchants, especially those trying to acquire new skills,  can go through in their creative endeavors.   Also, Tas has a real life fashion design background. 

So why is this person important to my readers?
Tas has created...Understanding Fabricswhich I think will be of interest to both new and old SL Clothing creators alike.  A…

Correcting Mesh Alpha Layers Issues? Say It Isn't So!

Does This Sound Familiar?
Customer's Side--The alpha layer for my mesh clothes doesn't fit right, bits of me stick through it when my AV moves.  Those gull durn creators do crappy work, their stuff doesn't fit meeeeee!!!! Those merchants charge too much!  They don't care about a good product!  All that want is my money!!! 

Creator/Merchant's Side--Took 20 hours to make that shirt, fit it for all 5 shapes, made the alpha exactly for each piece, added shoes, pants, and jewelry for 99L...that is 40 freaky cents in USD...and s/he complains about alpha not fitting right.  Have you seen his/her large AV it doesn't even come close to the 5 standard sizes the alpha was made for.  On top of that s/he didn't even try the demo before buying!  Now s/he is going around and telling everyone my clothes suck!  
Two Sides to Every Story How can those creative people making mesh clothing screw up something so essential as an alpha layer?  Are customers just cheap cry-babies…


I think all of us, who try to create items, try to do the best job possible.  Most, if not all of us, try to make our clothing projects look as close to real life as we can make them.   When we start creating mesh clothing items, one of the first thing that really bothers many of us is the inside of our clothing item is usually invisible.  This sort of makes us twitch and shudder causing us to feel like we need to add more faces or geometry to the interior of our mesh garments with a solidify modifier.  Using this modifier causes all the interior faces to become solid and visible.

While adding geometry to the interior of a mesh garment will allow for texturing, it also means your upload fees and land impact will increase.  Plus, it will also cause the infamous lag to our viewers since it takes longer for our graphics to load/rezz the garments into view. 

So, how do we solve this issue?   How do we keep lag to a minimum in rezzing our clothing yet, make it look more realistic? 

One solut…

TheEZhexagon's--MarvelousDesigner2 Quick Start

After having Marvelous Designer 3 (MD3) for a few months and not doing much with it due to real life circumstances, I am on a crusade trying to get myself in gear and learn more about it and what it can do.  As I limp along to learn, I will be posting to this blog some things I believe may help you on your journey to learning as well. 

As stated before, MD3 is not the only tool you need for preparing your mesh clothing to use with Second Life (SL).  You will also need an additional 3D modeling program like Blender (free and open source), Zbrush, Maya, etc, which supports export of collada files, which is the type of file SL uses when uploading mesh. If you are using Blender, you may want to consider purchasing the Avastar add-on to help you with rigging and customizing your Avatars.

Yes, mesh clothing making can be an expensive venture in financial resources, creativity, learning 3D modeling skills and sucking up all your free time.  To make it a bit easier in the "learning" …

Ashasekayi's MD Pattern Series: Using 1:1 Scale

For those of you interesting in learning more about creating clothing in Marvelous Designer, a wonderful lady by the name of Ashasekayi has created a number of videos using an older version of Marvelous Designer.  While I do not know her personally, I believe, at one time, Ashasekayi may have taught some Blender classes in SL and was/is a resident of Second Life (SL).

If you are interested in creating 1:1 scaling of patterns for Marvelous Designer, you really will be interested in watching this video.  While Ashasekayi does work with Gimp (which is a free and open source graphics software) but with a bit of ingenuity, I am sure those of you working with Photoshop can easily translate the process.  

Please note, the tutorial is based on the Marvelous Designer avatar.  It may take a bit of tweaking if you are using Doc Toyoko's prepared SL Avatar (see yesterday's blog post) to fit the pattern.  One of my projects for this weekend is to try doing this and watching the rest of Asha…

Marvelous Designer--Avatar Attachment Points

I have been a little lax in posting to the blog lately and haven't been very creative lately.  I have had to change RL jobs, although I am not over happy about it. But, we must do what we must do in order to make a living and care for those we love. 

Anyway,  in fits and starts, I am finally getting around to playing with the "Basic License" Marvelous Designer (MD) and made a couple of items using the software. While it SEEMS to be an easy way to make mesh clothing in some respects; it does require some hours spent learning the intricacies of the program.  Think of it as similar to sewing or tailoring in RL. 

I am at the very beginning stages of this journey, but am excited. 
So, I am gonna slap this article out so it can be posted and share what I have found with you.  It also means there could be errors in this article.  I really don't know that much about it but am flailing along.  So please, if you find any errors, please IM me in-world and let me know what t…