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Showing posts from April, 2013

2000+ Views

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I noticed today....yes, I have been bad and been away...the Hell House Studio Blog has over 2000 views. 

WOO HOO!



ANTIQUE GRID SHOW SPRING HUNT-Revised

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While Hell House Studios is not participating in this current hunt, I wanted to bring it to your attention. If you love antiques like I do, this is the hunt for you. 




This Second Life Hunt runs from April 6th through April the 21st!  Hurry before all the prizes are gone.

Update...I apparently was too tired when posted this last night so wanted to update this before to many of you missed out on important information.  

PLEASE VISIT the Antique Grid Show Blog for  more information about this Hunt. http://antiquesgridshow.blogspot.com/2013/04/i-want-to-hunt-but-how-to-i-start.html





SCULPTED ITEMS NOT REZZING CORRECTLY

I am not sure this has happened to anyone else, but I want to bring it  to your attention.  It is a rather weird issue discovered by a couple of my customers...one just in the past couple of days, which has prompted me to write this article.  I think this issue has been around for a few years from what little information I can gather.

Have you ever rezzed an object that as one or more sculpted items or parts and the thing just won't rezz totally?  No matter what you do...relog...clear cache...reboot your computer...use a different viewer...the silly thing won't rezz correctly.  Okay so now what? 

The problem is this.  Some how, some where, the Second Life server(s) has lost the UUID  of one or more of the sculpt maps used in the creation of the object you are trying to rezz. 

According to Wikipedia  it is "[a] universally unique identifier (UUID) is an identifier standard used in software construction, standardized by the Open Software Foundation." What this means in p…