SL CLOTHING RESOURCES

PLEASE NOTE THIS IS IN DRAFT FORM.  I AM PUBLISHING SO FOLKS CAN GET STARTED BUT WILL BE EDITING THIS TO ADD ADDITIONAL LINKS.

The following are excellent SL Clothing Resources that cover a wide range of "How Tos" from a variety of authors and viewpoints. Do not be discouraged or put off is the tutorial seems old.  I know a lot of things have changed with the introduction of the Sculpt maps, the newer V2/V3 viewers and with Meshes in August 201l.  While there is talk that the SL avatars may get a make-over at some point in the future, the same basic principles are still used to make the basic layers for clothing in SL as of today's date. 

Clothing creation, at least in my humble opinion, is a very complicated process.

 1) Creating the actual layer textures, such as for underwear, tops/shirts, sleeves, jackets, skirts, etc.
2) Uploading your creation to SL.
3) Creating the appropriate layer to wear the item.
4) Inspecting your creation to see if it looks correct.
5) Returning to your graphics program to make any additions or corrections.
6) Finalizing your project and re-uploading
7) Making the layer item in-world and setting permissions (a very important item, especially if you plan to sell to others)
8) Adding any prim enhancements, such as prims skirts, jewelry, belts, waistbands, prim/sculpted sleeves, etc.
9) Packaging your product to give to family, friends, or to sell, including photographing and marketing your item.


I have tried to make every effort to insure the links  work.  All that are listed in this article work as of October 8, 2011.  If a link is broken, try searching on the internet to see if the article has been moved to another server/service.  Oftentimes, a person will move to a different server for their items while some will abandon their blog or service altogether. 





 Please note while most of the links are generally SL specific some are simple tutorials for general subjects as well.  Don't pass up a tutorial simply because it is not SL specific. Also, do not be afraid to search for resources that are non-SL specific.  Oftentimes, a technique can be learned from a different type of tutorial for, like making folds or wrinkles for making textures, that can be directly applied to making SL Clothing. 

Be aware that some of these tutorials will use Photoshop terminology; whereas, others make use of GIMP information. Anyone with a basic understanding of their software program can easily interpret the principles from one program to the next.  Yes, it might be a bit tedious at times, but can be well worth the effort to read a tutorial not specific to graphics program. 

If you have difficulty translating between the GIMP and Photoshop (or other graphics programs), googling terminology is one of your very best friends. 

Most of all DO NOT BE AFRAID to experiment! These are tutorials.  There are many many ways to make something in a graphics program, while some may be more simple to use than others, use what is most comfortable and intuitive to you.  

GENERAL INFORMATION 
Where would we be without without a bit of theory and technical information? 

http://seshat-czeret.blogspot.com/2009/04/theory-of-second-life-skin-and-clothing.html

GENERAL CLOTHING CONSTRUCTION
All of the following tutorials are methods of how to make clothing in SL.  They are not necessarily the only way to accomplish that task.

I think by far this is the most well rounded tutorial on clothing making.  It has a number of articles that explains the over all clothes making process and how to create them.

http://chimerafire.wordpress.com/sl-clothing-creation-guide/
 

General How Tos

 http://pipershan.blogspot.com/p/how-to-make-clothes-in-second-life.html

http://seshat-czeret.blogspot.com/2008/06/how-to-make-sl-clothes-in-gimp.html 


WRINKLES AND SHADING
Wrinkles and shading are a very important aspect in creating clothing in SL.  They enhance your creation from blah and mediocre to a sophisticated and enriched sellable product.

I will admit I have a very simplistic knowledge of making clothing in SL.  But by far, I think this author has done a very good overview with regards to the whole clothing process, not to mention a nice simplistic way to enhance your clothing.  She does a damn good job of explaining not just how to make wrinkles but touches on lighting and placement for realistic wrinkles.

http://chimerafire.wordpress.com/sl-clothing-creation-guide/wrinkles/

General How Tos

http://www.ehow.com/how_7613289_shade-do-wrinkles-sl-clothing.html

http://www.ehow.com/how_8270621_shade-drawing-cloth.html

http://steamjunk.blogspot.com/2008/01/tutorial-shading-in-second-life.html 

http://havanainsl.wordpress.com/2010/03/15/a-different-method-to-add-wrinkles-to-your-clothes-in-sl-tutorial/ 

An excellent Youtube Video that takes you step by step process for creating wrinkles in Photoshop

http://www.youtube.com/watch?v=YSZt0yObxKw


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