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Showing posts from October, 2011

What is UV Mapping

This is a re-post from Hell House Design, which  is being incorporated into the umbrella group of Hell House Studios for easier maintenance and to better serve ALL of our customers.

Updated 

For those of you that are new to 3D Modeling like I am,  there are a lot of confusing terms out there.  Some of the same terms are often used in a different context in SL, which makes it even more confusing!

If you do try to make sense of it in certain group chats in SL 1) they ignore you, 2) make you feel stupid by *gasp* asking something EVERYONE should already know, 3) explain it to you in such condescending terms you quietly close chat and hopes they forget you even asked,  or 4) they speak in some alien language filled with jargon and terms you wished you hadn't asked.  I


The jargon and 3D modeling speak sometimes drives me out of my mind. Why folks can't speak in simple terms is beyond me, especially when you have told them over and over you are new!  I guess some people don't r…

A Bit Erratic

You will have to pardon me folks, I tend to be a bit erratic at times when it comes to learning various things. I will jump from one subject to another because I am usually working on a building project in Second Life that requires a number of different elements be incorporated into what I am working on. Each of us has our learning method...we all do not learn the same way...imagine that!!!!  Hands on learning is my best method of learning.  Hands on and written instructions are my way to learn.  While video tutorials are nice, they are not the best way for me to learn since they go at a faster rate that I can absorb. 

While I am still attempting to learn all the ins and outs and various commands needed in Blender, I have decided that it will continue to be a long and lengthy process to learn.  It has taken me 4 frustrating years, off and on, to even wrap my head around the concept.  I envy those that make sculpts, they are true artists in my opinion and I will continue to patronize t…

SL CLOTHING RESOURCES

PLEASE NOTE THIS IS IN DRAFT FORM.  I AM PUBLISHING SO FOLKS CAN GET STARTED BUT WILL BE EDITING THIS TO ADD ADDITIONAL LINKS.

The following are excellent SL Clothing Resources that cover a wide range of "How Tos" from a variety of authors and viewpoints. Do not be discouraged or put off is the tutorial seems old.  I know a lot of things have changed with the introduction of the Sculpt maps, the newer V2/V3 viewers and with Meshes in August 201l.  While there is talk that the SL avatars may get a make-over at some point in the future, the same basic principles are still used to make the basic layers for clothing in SL as of today's date. 

Clothing creation, at least in my humble opinion, is a very complicated process.

 1) Creating the actual layer textures, such as for underwear, tops/shirts, sleeves, jackets, skirts, etc.
2) Uploading your creation to SL.
3) Creating the appropriate layer to wear the item.
4) Inspecting your creation to see if it looks correct.
5) Returning t…

SL Sculpts and Mesh

I have been pretty remiss in blogging compared to so many others, but when I decided to do this, I set out to create this blog for myself.  It is a way to record my adventures in learning a variety of things as they relate to my creating items in Second Life.
Again, making clothes for Second Life rather eludes me.  While I understand the concept and can create the necessary layers in Photoshop, they never quite seem to have that bit of pizzazz that true clothing designers do.  But, the real goal was to learn how to create them rather than being good at it!  
I simply prefer to make my little boxes to create houses and buildings for a variety of settings, mainly buildings for role play, fantasy, or something in the historical genre...or at least, my take on them.  So how does as this nattering fit in to the theme of this current post?
In August 2011, (yes, adding the date for posterity sake), Linden Labs rolled out their long awaited "Mesh" for Second Life. Mesh is suppose t…