Posts

Showing posts from 2011

MY FIRST CLOTHING ENDEAVOR FOR SECOND LIFE

Image
This is a re-post from our Hell House Design Blog,which  is being incorporated into the umbrella group of Hell House Studios for easier maintenance and to better serve ALL of our customers.

After 40-50 hours of work in Photoshop and in Second Life (SL), I have almost finished my first creative clothing endeavor.... a White Medieval Under-dress for the *Oldtown RP Sim.

While there are many wonderful designers in SL, who make Medieval and Fantasy type clothing, I learn things better when I have a need for something.

It is speculated that the "under-dress", "chemise" or "shift" was worn as an undergarment to assist in keeping the "overdress" or outer garments somewhat protected from perspiration and dirt of the wearer.  It is also supposed the weather was cooler and necessitated the layering of clothing.

Typically, "under-dresses", "chemise" or "shifts" were lighter in construction, being made of such materials as cot…

NUDGE IS OUR FRIEND

Image
This is a re-post from our Hell House Design Blog,which  is being incorporated into the umbrella group of Hell House Studios for easier maintenance and to better serve ALL of our customers.

That's right folks, using Nudge in Photoshop can make a  Creator's life in SL easier and more efficient.  It is a technique I have found very useful and wished I had learned the very first day I installed Photoshop.

Okay, so what does this have to do with my most recent project of trying to learn clothing in SL?

For anyone that has attempted to create clothing layers for SL, you know how difficult it can be to align seams.  With the use of Nudge, you can easily move your selections one pixel at a time. It will assist you in being more precise with your placements of say buttons, trims, or additional elements.  

Also, Nudge is great for aligning seams!
 Using NudgeTo use Nudge, select the appropriate layer or element you wish to move then select your Move tool on you left most palette (this is …

WHAT IS THE DIFFERENCE BETWEEN OPACITY AND FILL?

This is a re-post from our Hell House Design Blog,which  is being incorporated into the umbrella group of Hell House Studios for easier maintenance and to better serve ALL of our customers.


I will be the first to admit that I flail around attempting to create textures needed for  Second Life (SL).    It is usually CHEAPER and quicker  to buy a pre-made texture from someone else than to attempt to create my own.  But, if you use someone else's textures, you don't have that satisfied feeling "I made that" nor, do you own the Intellectual Property rights of that item.  Depending on the licensing and/or the Terms of Service (TOS), you may be rather limited in scope with certain textures purchased.


As I was attempting to learn to make SL clothing layers on a much needed chemise (I learn better doing an actual project I need) for a sim project, I had some difficult adjusting the transparency of a fabric layer.

I had made a background layer then added a pattern effect, w…

What is UV Mapping

This is a re-post from Hell House Design, which  is being incorporated into the umbrella group of Hell House Studios for easier maintenance and to better serve ALL of our customers.

Updated 

For those of you that are new to 3D Modeling like I am,  there are a lot of confusing terms out there.  Some of the same terms are often used in a different context in SL, which makes it even more confusing!

If you do try to make sense of it in certain group chats in SL 1) they ignore you, 2) make you feel stupid by *gasp* asking something EVERYONE should already know, 3) explain it to you in such condescending terms you quietly close chat and hopes they forget you even asked,  or 4) they speak in some alien language filled with jargon and terms you wished you hadn't asked.  I


The jargon and 3D modeling speak sometimes drives me out of my mind. Why folks can't speak in simple terms is beyond me, especially when you have told them over and over you are new!  I guess some people don't r…

A Bit Erratic

You will have to pardon me folks, I tend to be a bit erratic at times when it comes to learning various things. I will jump from one subject to another because I am usually working on a building project in Second Life that requires a number of different elements be incorporated into what I am working on. Each of us has our learning method...we all do not learn the same way...imagine that!!!!  Hands on learning is my best method of learning.  Hands on and written instructions are my way to learn.  While video tutorials are nice, they are not the best way for me to learn since they go at a faster rate that I can absorb. 

While I am still attempting to learn all the ins and outs and various commands needed in Blender, I have decided that it will continue to be a long and lengthy process to learn.  It has taken me 4 frustrating years, off and on, to even wrap my head around the concept.  I envy those that make sculpts, they are true artists in my opinion and I will continue to patronize t…

SL CLOTHING RESOURCES

PLEASE NOTE THIS IS IN DRAFT FORM.  I AM PUBLISHING SO FOLKS CAN GET STARTED BUT WILL BE EDITING THIS TO ADD ADDITIONAL LINKS.

The following are excellent SL Clothing Resources that cover a wide range of "How Tos" from a variety of authors and viewpoints. Do not be discouraged or put off is the tutorial seems old.  I know a lot of things have changed with the introduction of the Sculpt maps, the newer V2/V3 viewers and with Meshes in August 201l.  While there is talk that the SL avatars may get a make-over at some point in the future, the same basic principles are still used to make the basic layers for clothing in SL as of today's date. 

Clothing creation, at least in my humble opinion, is a very complicated process.

 1) Creating the actual layer textures, such as for underwear, tops/shirts, sleeves, jackets, skirts, etc.
2) Uploading your creation to SL.
3) Creating the appropriate layer to wear the item.
4) Inspecting your creation to see if it looks correct.
5) Returning t…

SL Sculpts and Mesh

I have been pretty remiss in blogging compared to so many others, but when I decided to do this, I set out to create this blog for myself.  It is a way to record my adventures in learning a variety of things as they relate to my creating items in Second Life.
Again, making clothes for Second Life rather eludes me.  While I understand the concept and can create the necessary layers in Photoshop, they never quite seem to have that bit of pizzazz that true clothing designers do.  But, the real goal was to learn how to create them rather than being good at it!  
I simply prefer to make my little boxes to create houses and buildings for a variety of settings, mainly buildings for role play, fantasy, or something in the historical genre...or at least, my take on them.  So how does as this nattering fit in to the theme of this current post?
In August 2011, (yes, adding the date for posterity sake), Linden Labs rolled out their long awaited "Mesh" for Second Life. Mesh is suppose t…

KNOW YOUR GRAPHICS SOFTWARE

This morning I want to discuss is "Know Your Graphics Software"

When I first tried to make my own clothing for SL, I barely knew how to use my graphics program; I currently am using Photoshop CS4 for a Mac. Not that I know it very well now, but I do know more than I did a few years ago. I consider myself a hobbist CS4 user. I got into the whole graphic software thing because of SL, and from talking to people, a whole slew of folks had little to no idea how to use a graphics program prior to entering SL either. So, if are new to graphic software, you are not alone!

If you do not already own a graphics software product, I would encourage you to do research online and look at the many products available. Look at those that suit your budget and your graphics needs. Not every one needs nor can afford Photoshop, I have it because where I work offers it for a third of retail so I scrimped and saved for it. Do I really need it? No, I could have chosen to use GIMP (http://www…

What is UV Mapping and SL Building

Okay for all of you that don't know me, I AM NOT a technical geek. If you want technical explanations or information, you will need to find another source instead of this blog. My goal is to put things in terms that are simple and hopefully, easily understood by the average person like me, who has little or no experience with 3D modeling, graphics, animation, scripting, or sound experience prior to coming to a virtual 3D world.

The explanation is a bit technical (at least for me anyway) but should give you an idea what the Second Life Avatar (AV for short) is. With clothing, you are making a 2D texture in a graphics program (Photoshop, PSP, Gimp, etc.) and wrapping it around the AV, which is a 3D object.

For those of you new to UV Mapping check out the following description of what UV mapping is.
http://en.wikipedia.org/wiki/UV_mapping. It should give you some idea what how the world of Second Life is created.

All the objects you see in-world are 3D objects of a sort includi…

Welcome To Hell House Design

This is a re-post from our Hell House Design Blog,which  is being incorporated into the umbrella group of Hell House Studios for easier maintenance and to better serve ALL of our customers.


Hell House Design is a tiny building and design business in a virtual world known as Second Life (SL).  You can visit their web page at http://secondlife.com.

There is differing opinions whether SL is a game or a social networking platform.   Each SL Resident will have their own opinoin on the subject, and there are as many opinions as their are residents in-world.  Whatever you call it, it can be quite fun or frustrating. Second Life, and it does require some getting use to.  There is a rather high learning curve, although SL has tried to remedy this over the years with different viewer configurations.

For me, SL is quite fascinating and I have been a resident for close to 7 years now.  While gets old from time to time, there is always something to do, explore, or learn 24/7, 365 days a years…